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I. Introduction
II. General Information
III. Leader Information
IV. Races and Classes
V. Weapon List
VI. Armor List
VII. Item List
VIII. Spell List
IX. Quests
X. Hidden Items by Map
XI. Tricks and Oddities
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and Contact

Races, Classes and Progression


All Hirelings advance in class after level 5.

Leaders can hire units of their own alignment and neutral.


Hired Unit Progression Overview
Lawful
Neutral
Chaotic

Hired Unit Placement Order




Racial Characteristics
Human
Elf
Dwarf
Hobbit
Class Strategies
Magic User
Warrior
Ranged Warrior
Healer


Hired Unit Progression Overview

Lawful


Fighter
>Knight>Paladin
Fighter > Knight > Paladin

Lawful Mage
>Magician>Sorcerer
Mage > Magician > Sorcerer

Lawful Priest
>Lawful Bishop>Cleric
Priest > Bishop > Cleric


Neutral

Archer
>Sniper>Ranger
Archer > Sniper > Ranger

Neutral Mage
>Wizard>Enchanter
Mage > Wizard > Enchanter

Neutral Priest
>Monk>Druid
Priest > Monk > Druid


Chaotic


Wildman
>Berserker>Warlord
Wildman > Berserker > Warlord

Chaotic Mage
>Warlock>Necromancer
Mage > Warlock > Necromancer

Chaotic Priest
>Chaotic Bishop>Black Bishop
Priest > Bishop > Black Bishop


Hired Unit Placement Order and Reasoning

1. Sub Leader Characters
When sub leader characters are acquired, they will automatically be placed directly after the leader in slots #2 and #3.

2. New Hirelings
Getting Hirelings an occupation is top priority.

3. Magic Users
When Magic users acquire multiple target spells, set these up first, moving friendly units that may be in the path of the best spells. Using the spells that target 3 or 7 enemy units is great for taking out or weakening groups.

4. Warriors
Keep these units on the front lines.

5. Ranged Warriors
They can attack over the front lines with ranged attack.

6. Healers
They can heal injured units after the front line attacks. Healers' attack spells generally have good range.


Racial Characteristics

Make sure you hire at least one unit from each race as they will be needed for various quests. Hireling Base values and level up Statistics are given for each race for the purpose of comparison.

HumanHuman
No armor or weapon restrictions. Affinity for chaos.
Human spellcasters learn a spell every other (2nd) level.

40 HP   27 ATT   6 DEF (approx.)   5 MOB  

Lawful Human Level up stats  - 2 HP   3 ATT
Neutral Human Level up stats - 2 HP   3 ATT
Chaotic Human Level up stats - 3 HP   4 ATT

Competent in all Classes


ElfElf
Some Armor and Spear (L) restrictions. Affinity for neutral.
Elven magic-users learn a spell every (1) level.
Elven healers learn a spell every other (2nd) level.

38 HP   23 ATT   5 DEF (approx.)  5 MOB

Lawful Elf Level up stats   - 2 HP   2 ATT
Neutral Elf Level up stats  - 3 HP   3 ATT
Chaotic Elf Level up stats  - 2 HP   2 ATT

Excel as Magic Users or Ranged Warriors


DwarfDwarf
No armor restrictions. Priest weapon restrictions. Affinity for lawful.
Dwarven magic-users learn a spell every third (3rd) level.
Dwarven healers learn a spell every other (2nd) level.

44 HP   31 ATT   5 DEF (approx.)  4 MOB

Lawful Dwarf Level up stats   - 4 HP   5 ATT
Neutral Dwarf Level up stats  - 3 HP   3 ATT
Chaotic Dwarf Level up stats  - 3 HP   3 ATT

Excel as Warriors


HobbitHobbit
Some Body Armor and Spear (L) restrictions. Affinity for lawful. Partial affinity for chaos.
Hobbit magic-users learn a spell every other (2nd) level.
Hobbit healers learn a spell every (1) level.

40 HP   24 ATT   4 DEF (approx.)  5 MOB

Lawful Hobbit Level up stats  - 2 HP   3 ATT
Neutral Hobbit Level up stats - 1 HP   2 ATT
Chaotic Hobbit Level up stats - 1 HP   3 ATT

Excel as Healers


Class Strategies

Magic User Strategies

Use different units to earn each elemental spell so every magic user has powerful short and long range spells.

Plan to convert to the opposite alignment as needed. The idea is to wait until your magic user or healer learns all the spells of his alignment and then convert him. He will now begin to learn the spells of his new alignment as well. Keep in mind, his weapon and armor restrictions will change with an alignment change.

See Apostle of Sabrina quest and Apostle of Darkness quest for additional details on alignment changes.


Warrior Strategies

Hire a Class 2 Human Warrior to become a Ninja when the situation arises if you have taken Cheshire, Otherwise a Class 2 Level 1 Human Warrior is all that is required for a Ninja.

An originally Lawful Warrior (Paladin) is needed to become a Winged Horserider. For Chaotic Leader Quests, the Fighter you start with is the only eligible unit to become a Winged Horserider unless you create more. See below.

A Warrior matching your Dragon's alignment is needed to become a Dragonrider.

A Warrior or a Ranged Warrior can be used for a Griffinrider.

A Warrior can be converted to the opposite alignment in order to take advantage of more of the best equipment available.

See Apostle of Sabrina quest for a way to get additional Lawful Warriors who are eligible to become Winged Horseriders.

See Apostle of Darkness quest for a way to get Chaotic Warriors when playing as a lawful leader.


Ranged Warrior Strategies

Robin will need one to become a Dragonrider.

Make at least one of your Ranged Warriors an elf to take advantage of more of the best equipment available.


Healer Strategies

Plan to convert to the opposite alignment as needed. See magic user section above.

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